![]() ![]() ![]() The continuous turn-based system is a psuedo real-time mode where everyone uses action points that deplete with each action and regenerate over time. Because Tactics has expanded to support multiplay, the design team thought that the turn-based mode wouldn't flow very smoothly if you were playing against other people online, so what they developed is a continuous turn-based system. When you were walking around the landscape the game was in real time, but once you entered into battle, the game dropped into a turn-based combat system. The RPG games were a mix of real time and turn-based. ![]() "A squad-based tactical game seemed like a natural progression for the Fallout universe." Being big fans of both the Fallout universe and games like X-COM: UFO Defense and Jagged Alliance, that certainly sounds good to us. So why the move away from the RPG model and into the tactical arena? "Fallout 1 and 2 have both done very well critically and sales wise, so we wanted to move in a direction where we were expanding the universe without doing the exact same type of game," explains senior game designer Chris Taylor. As you may have guessed from the title, Fallout Tactics is a squad-based tactical combat game set in the Fallout universe. Given the source material, there’s no guarantee that Purnell, Moten and Goggins’s characters will all appear on screen together, though given this is a TV show and not a sprawling RPG I have a feeling they will.What has traditionally been an RPG is now mutating into something completely new. Aside from that, there’s still a number of cast members we know nothing about and it’s unclear how tightly these characters are all connected. Is Maximus a villain or a foe to be turned into a friend? Is Goggins a Marked man or does his skin just look a bit red in these photos? Those answers may not be answered until we see episode 1.Īnd those are just the questions we have from these new photos. While the new photos and character descriptions certainly paint a picture of what to expect, we still clearly have some questions. ![]()
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